Post by EdO Admin on May 23, 2009 1:34:49 GMT -5
EL E M E N T U M DE OLYMPUS
The Gods have spoken...
Elementum de Olympus is a freeform elemental wolf roleplay. We are open to all levels and are anxious to get going, as we have just opened today.
Our roleplay is based on the fact that yes, there are four elements (earth, fire, wind, and water) however, you do not choose your element. The God of some element will pick you.
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The cults of Olympus, as was proclaimed at the dawn of the world, waver unendingly between complete warfare and an uneasy peace. At any one point in time, depending on both the desires of the gods and the mindset of the alphas, these wolves could be fighting for domination of their cult or alternately forming half-hearted alliances. Accordingly, it all runs in a cycle: the packs that grip Olympus with an iron fist one year will inevitably fall to the underdog the next.
THE CULT OF MARAIS: EARTH
O, it is excellent
To have a giant's strength, but it is tyrannous
To use it like a giant.[/center]
The followers of Marais, the earth goddess, are near-impervious to break. On the whole they are tough, stoic creatures, seemingly rooted to the ground on which they stand. Marais’ wolves are also known for their stubborn natures and inability to comprehend new traditions, but like any population, there are many exceptions to this rule. Some of her granted boons include control over stone, horns like iron, and the summoning of sandstorms.
THE CULT OF TALLULAH: WATER
For we are as water spilt on the ground which cannot be gathered up again.
Water goddess Tallulah’s wolves are those of the sea and the rivers. Like flowing water, they refuse to remain in one place or in one mindset; rather, they are constantly exploring new ideas. The other cults view them as flighty, irritating weaklings, and while this may not be far from the truth individually, they are immensely powerful in numbers. The followers of Tallulah may receive powers over water, such as expanded lungs, the summoning of fish and other creatures of the sea, and the power to walk over water.
THE CULT OF PYRIUS: FIRE
Ashes to ashes, dust to dust.
Like Pyrius himself, his followers tend to be aggressive and abrasive; they are also known to be destructive to a frightening degree at times. Because of this, they are generally seen by the other cults as the one sect of wolves to be avoided, and alliances are rarely made with them in a sane state of mind. Pyrius’ wolves are, however, also energetic, enthusiastic and undyingly loyal, a side rarely seen outside the cult. The abilities granted to Pyrius’ worshippers usually control lightning and, of course, fire.
THE CULT OF AEYAN: WIND
The wind bloweth where it listeth, and thou hearest the sound thereof, but canst not tell whence it cometh, and whither it goeth.
The cult of the air god Aeyan is in many ways similar to that of Tallulah. Indeed, both tend to be open-minded and nomadic, but Aeyan’s followers are known to be wise and forever seeking knowledge. Of all the cults, they are seen as the weakest, for they are pacifistic by nature and only attack when attacked, but the intelligence of these wolves more than make up for it. Aeyan’s boons include flight, the summoning of creatures of the air, and unmatched speed.
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We're waiting.
Come join us!
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